The general form of the constructor of CA rule is
CArule1d rulename(ruleradius,rulenumber);
When the rule radius is 1, the rule number must be between 0 and 255. When the rule radius equals 2,
the rule number must be between 0 and
. For higher radii, numbering of rules is not
currently supported. One can, however, construct e.g. rule of radius 4, by calling the constructor
with one argument
CArule1d rulename(4);
This form of the constructor generates zero rule of radius 4, i.e., a rule with
all elements of the lookup table set to zero. One can then set individual bits of the lookuptable
directly, by calling
rulename.lookuptable[i]=0;
,
where
.
It is also possible to construct totalistic rules of radius 2 by calling the following
special form of the constructor
CArule1d rulename(2,rulenumber,TOTALISTIC-RULE);
where the rule number is between 0 and 255. Note that this is supported for rules of radius 2 only.
H.F.